I'm trying to optically map the lens distortion using Unreal's Camera Calibration plugin with a checkerboard in conjunction with Loled Indiemark lens encoders but the FIZ (focus, iris, zoom) data, while showing up in Unreal (via Live Link), it's not being seen by Camera Calibration plugin itself.
I'm getting the following error when in the Lens File editor window (See image) https://www.reddit.com/r/virtualproduction/comments/15agezh/help_with_len_distortionencoders/ :
"The tracked camera does not have a Lens Component, or the LensFile assigned to that Lens Component does not match this one"
"Could not find a cached set of camera data (e.g. FIZ). Check the Lens Component to make sure it has valid evaluation inputs."
I followed tutorials both from Loled and from Unreal. My understanding from others is that the Camera Calibrator Plugin process changed a bit when they went from Unreal 5.0 > 5.1+ I'm using 5.1, What am I missing?
Here are the two different tutorials I followed:
https://www.youtube.com/watch?v=9na6NQpXLMs
https://docs.unrealengine.com/5.1/en-US/camera-lens-calibration-quick-start-for-unreal-engine/))