Got the indiemark encoder, set it up with all the software (downloaded all the newest versions). The LONET software seems to work fine, I can see values changing in real-time there. However, upon setup in unreal (followed the documentation and YouTube tutorial videos) the values in the livelink tab upon changing the view options to see if the values are changing/talking to the engine, are not working. All plugins are turned on. Also noticed that the documentation uses what looks like the latest version of LONET server (or similar to) while the YouTube tutorials use a different version? (there is a tool there in the video that is called LOLNET and has like little gears in the user face, cant seem to find that) Makes it hard to follow to troubleshoot this issue I am having.
Anyone got any ideas? I'm just trying to get it to talk to livelink right now. Thanks! 😀